40 research outputs found

    The Effect of Exposure on MaxRGB Color Constancy

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    The performance of the MaxRGB illumination-estimation method for color constancy and automatic white balancing has been reported in the literature as being mediocre at best; however, MaxRGB has usually been tested on images of only 8-bits per channel. The question arises as to whether the method itself is inadequate, or rather whether it has simply been tested on data of inadequate dynamic range. To address this question, a database of sets of exposure-bracketed images was created. The image sets include exposures ranging from very underexposed to slightly overexposed. The color of the scene illumination was determined by taking an extra image of the scene containing 4 Gretag Macbeth mini Colorcheckers placed at an angle to one another. MaxRGB was then run on the images of increasing exposure. The results clearly show that its performance drops dramatically when the 14-bit exposure range of the Nikon D700 camera is exceeded, thereby resulting in clipping of high values. For those images exposed such that no clipping occurs, the median error in MaxRGB’s estimate of the color of the scene illumination is found to be relatively small

    Rank-Based Illumination Estimation

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    A new two-stage illumination estimation method based on the concept of rank is presented. The method first estimates the illuminant locally in subwindows using a ranking of digital counts in each color channel and then combines local subwindow estimates again based on a ranking of the local estimates. The proposed method unifies the MaxRGB and Grayworld methods. Despite its simplicity, the performance of the method is found to be competitive with other state-of-the art methods for estimating the chromaticity of the overall scene illumination

    The Rehabilitation of MaxRGB

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    The poor performance of the MaxRGB illuminationestimation method is often used in the literature as a foil when promoting some new illumination-estimation method. However, the results presented here show that in fact MaxRGB works surprisingly well when tested on a new dataset of 105 high dynamic range images, and also better than previously reported when some simple pre-processing is applied to the images of the standard 321 image set [1]. The HDR images in the dataset for color constancy research were constructed in the standard way from multiple exposures of the same scene. The color of the scene illumination was determined by photographing an extra HDR image of the scene with 4 Gretag Macbeth mini Colorcheckers at 45 degrees relative to one another placed in it. With preprocessing, MaxRGB’s performance is statistically equivalent to that of Color by Correlation [2] and statistically superior to that of the Greyedge [3] algorithm on the 321 set (null hypothesis rejected at the 5% significance level). It also performs as well as Greyedge on the HDR set. These results demonstrate that MaxRGB is far more effective than it has been reputed to be so long as it is applied to image data that encodes the full dynamic range of the original scene

    Dichromatic Illumination Estimation via Hough Transforms in 3D

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    A new illumination-estimation method is proposed based on the dichromatic reflection model combined with Hough transform processing. Other researchers have shown that using the dichromatic reflection model under the assumption of neutral interface reflection, the color of the illuminating light can be estimated by intersecting the dichromatic planes created by two or more differently coloured regions. Our proposed method employs two Hough transforms in sequence in RGB space. The first Hough Transform creates a dichromatic plane histogram representing the number of pixels belonging to dichromatic planes created by differently coloured scene regions. The second Hough Transform creates an illumination axis histogram representing the total number of pixels satisfying the dichromatic model for each posited illumination axis. This method overcomes limitations of previous approaches that include requirements such as: that the number of distinct surfaces be known in advance, that the image be presegmented into regions of uniform colour, and that the image contain distinct specularities. Many of these methods rely on the assumption that there are sufficiently large, connected regions of a single, highly specular material in the scene. Comparing the performance of the proposed approach with previous non-training methods on a set of real images, the proposed method yields better results while requiring no prior knowledge of the image content

    Skin Colour Imaging that is Insensitive to Lighting Conditions

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    In previous human skin models, it has been suggested that the colour of human skin is mostly determined by the concentration of melanin in the epidermal layer combined with the concentration of hemoglobin in the dermal layer. The colour of facial skin changes significantly with changes in the light incident upon it. In this paper we propose a method of normalizing the skin tones of human faces that eliminates the effects of illumination, preserving the skin colour and allowing variations related to melanin concentration only. The method assumes the illumination is reasonably well modelled as blackbody radiation

    Providing a single ground-truth for illuminant estimation for the ColorChecker dataset

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    The ColorChecker dataset is one of the most widely used image sets for evaluating and ranking illuminant estimation algorithms. However, this single set of images has at least 3 different sets of ground-truth (i.e. correct answers) associated with it. In the literature it is often asserted that one algorithm is better than another when the algorithms in question have been tuned and tested with the different ground-truths. In this short correspondence we present some of the background as to why the 3 existing ground-truths are different and go on to make a new single and recommended set of correct answers. Experiments reinforce the importance of this work in that we show that the total ordering of a set of algorithms may be reversed depending on whether we use the new or legacy ground-truth data

    Automatic White Balancing via Gray Surface Identification

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    The key to automatic white balancing of digital imagery is to estimate accurately the color of the overall scene illumination. Many methods for estimating the illumination’s color have been proposed [1-6]. Although not the most accurate, one of the simplest and quite widely used methods is the gray world algorithm [6]. Borrowing on some of the strengths and simplicity of the gray world algorithm, we introduce a modification of it that significantly improves on its performance while adding little to its complexity

    Visible Wavelength Color Filters using Dielectric Subwavelength Gratings for Backside-illuminated CMOS Image Sensor Technologies

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    We report transmissive color filters based on subwavelength dielectric gratings that can replace conventional dye-based color filters used in backside-illuminated CMOS image sensor (BSI CIS) technologies. The filters are patterned in an 80-nm-thick poly-silicon film on a 115-nm-thick SiO_2 spacer layer. They are optimized for operating at the primary RGB colors, exhibit peak transmittance of 60-80%, and an almost insensitive response over a ±20° angular range. This technology enables shrinking of the pixel sizes down to near a micrometer
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